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EntropyCanvas::WorldBounds

Defines the size of the mesh in the world (World Space). More…

#include <Bounds.h>

Name
glm::vec3size() const
booloverlaps(const WorldBounds & other) const
Check overlap with another AABB.
glm::vec3center() const
Name
glm::vec3min
glm::vec3max
struct EntropyCanvas::WorldBounds;

Defines the size of the mesh in the world (World Space).

This changes whenever the Transform changes. Used directly by the VisibilityService (Octree).

inline glm::vec3 size() const
inline bool overlaps(
const WorldBounds & other
) const

Check overlap with another AABB.

inline glm::vec3 center() const
glm::vec3 min {0.0f};
glm::vec3 max {0.0f};

Updated on 2026-01-26 at 17:14:35 -0500