Portal Features
This section details the specific rendering and engine features implemented in EntropyPortal.
Lighting & Shading
Section titled “Lighting & Shading”- Clustered Shading: The core forward lighting architecture.
- Shadows: Virtual Shadow Maps (VSM) and Cascaded Shadow Maps (CSM).
- Global Illumination: Spherical Gaussian light probes.
- Reflection Probes: Cubemap-based reflections.
Pipeline
Section titled “Pipeline”- Render Queues: Opaque, AlphaTest, Transparent sorting.
- Render Passes: Graph-based pass management.
- Batching: Instanced rendering system.
Visibility
Section titled “Visibility”- Culling: Frustum and occlusion culling.
Shading System
Section titled “Shading System”- Slang Integration: Usage of Slang for shader authoring.
- Shader Variants: Combinatorial shader compilation.
- Materials: Data-driven material system.